ABOUT MADELINE YEE
BIO
I am a recent high school graduate from San Marcos High School and I will be attending Santa Clara University in the fall of 2018. I have been programming since I was 11 and have worked on many projects to create video games. My work has been displayed at the Ruben H Fleet Science Center in San Diego and I participated in an internship to make video games to help autism research. In addition to programming I also enjoy playing tennis and volunteering.
"The future belongs to those who believe in the beauty of their dreams."
Eleanor Roosevelt
PROJECTS
I know the programming languages Java and C#. I use both of these languages to code games.
I use the game development platform Unity to program all of my games. I am able to create 2D and 3D games using this platform.
I have experience creating video games which are controlled by different technology like the balance board, Google Cardboard, virtual reality headsets, and the Tobii Eyetracker.
SPACE INVADERS
Tobii Eyetracker
I created this game at a hackathon, which is a programming competition. The Tobii Eyetracker is able to track where your eyes are and using this technology I create a Space Invaders game. In the game the player uses their eyes to move the cannon by looking from side to side and blinks to fire. This game was later displayed at the Ruben H. Fleet Science Center as part of a video game exhibit.
MAZE
Virtual Reality
I created this video game that uses the Google Cardboard virtual reality technology. The game was showcased at the Ruben H. Fleet Science Center which is located in San Diego. In the game the player attempts to go through a maze and avoid the obstacles in order to try and get through the maze as fast as possible. The direction the player is facing controls the direction the player moves in the game.
EQUILIBRIUM
Balance Board
This project was a video game that I created in collaboration with a team that utilizes the balance board as it's controller. The balance board senses the player shifts in weight which allows it to track which way the player is leaning. The game is an obstacle course and that you navigate by leaning forward and back and side to side on the balance board. It was created to research a players balance and memory.